Press Reset. Effect Games Goes Open Source
Friday, June 3, 2011 at 1:42PM
team Gold Cartridge and Effect Games are the same two guys. They were two companies formed with arbitrary lines drawn between the technical and creative sides of building games. We thought of it like blue and red potions, magic and health, two needs for the goal of making games... and that's where we got lost on a (worthy) side quest.
1-1
Back in 2005 Joe showed me a build of Mario running in the browser. It was world 1, in it's entirety, running exactly as we'd remembered it on the NES. It set us off on the idea that we, without any sort of formal background in traditional games development, could build a console quality (albeit 8/16bit) game.
The two subsequent years leading to the launch of Effect Games was spent refining, testing and writing documentation for the engine and tools.
Now, a little over two years later, Effect Games is going open source. Effect Games was always meant to be free. We just needed a moment to make the necessary mistakes and learn from them. We needed some time to realize that Effect Games was meant to be open as well.
The Effect Engine, the tools and the tutorial games can be found on github, released under an MIT license.
Blue and Red Potions
There are a lot of HTML/CSS/JS based game development platforms out there now. The work some people have done is hugely impressive to say the least, and we've had the absolute privilege of having met a few of them.
While we still have an interest in browser games technology, it will now be tempered by some of the original games we'll be working on. Our game ideas will drive the development of the technology behind it.
Watch for a follow up post soon related to our open source efforts as well as an announcement about our next title.
Cheers!
Min & Joe
